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Old Jul 15, 2007, 02:53 AM // 02:53   #21
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Originally Posted by TheOneMephisto
Or they could just balance the skills, change bad game mechanics, and find a way to draw back old-school gamers who are actually good at the game.
Why bother with a game u got all the money out of when u can concentrate on a game u will make money off in the future.
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Old Jul 15, 2007, 02:56 AM // 02:56   #22
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Nope because the game is almost dead, they don't care about it anymore.

People aren't buying GW to play HA, they are buying it to PVE so Anet are putting all their programming efforts and money into making a last bit of money out of PVE before they give up on it.

HA = waste of their time, imo.
yah.... nowdays i only pop up once awhile to play some pve and chat with guildies

i dont think i will buy eotn because im moving to better pve games out there
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Old Jul 15, 2007, 05:16 AM // 05:16   #23
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Originally Posted by LifesRestorer
QFT

if an unranked guy goes into a group of say... r9+, although he will get more fame than he normally does, he doesnt learn anything because he is carried by the higher ranked players because he is unable to figure things out for himself.


cuz i am lazy, pliz take meh into your uber group so i can learn, cause i learn faster when i get more fame!
QFT

Anyways stop crying about rank people and make groups.

Last edited by God Apprentice; Jul 15, 2007 at 05:19 AM // 05:19..
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Old Jul 15, 2007, 07:30 AM // 07:30   #24
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THis all sounded so much better in my head :P

Yeh guess it's a bad idea after all...

Lucky that I wrote pennis, the one positive thing about this thread
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Old Jul 15, 2007, 09:24 AM // 09:24   #25
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My 2 pennis for fixing HA
That's real dedication.
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Old Jul 16, 2007, 01:21 PM // 13:21   #26
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How is this idea any better than what anet pulls out of their ass? This would be nothing more than a quick fix to solve a problem that has already gotten too big for them to handle. Without a massive overhaul of the rules/skill balances any hopes into bringing back the competition into Hero's Ascent.

As stated before these are the only ways to fix Hero's Ascent: (or at least salvage from what remains of it.)
1. Remove Norgu and the rest of his buddies from pvp all together.
2. Remove kill count from the rotation.
3. Monitor the metagame and adjust the skills acordingly.

this ship has sailed long ago and most players haven't even realized it.
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Old Jul 16, 2007, 02:37 PM // 14:37   #27
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Well i think its a good idea, of course everyone with high rank is gonna scream no, because such a change would belittle their own achievments.

I am not sure what type of reward would be sufficient to encourage high ranked players taking low ranked ones. Maybe something like a rank cap, at say r9....(bit too late for that now i know). But once they reach that level, the only way to gain higher rank is to help those below you as the op suggested.

Also saw it mentioned that the lower ranked people would gain nothing from this because they are being carried by the better players...but jeez you think they are gonna learn better from watching people do it right...or pugging some no-hopers with NFI? Exactly.

Disagree about the kill count tho. Its there for a reason...people get such hyper inflated ego's about their own abilities in this game, well i think its kinda nice that they can be knocked down or out once in a while. Indeed the really good players (and i have had occasion to be with them) played so tactically well on the 3 way kill counts that even though we were being ganked by both opposing teams we still managed to win!

Ah well good times, just my 2 euro's on the matter.
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Old Jul 16, 2007, 06:54 PM // 18:54   #28
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Originally Posted by huntingtonm
Well i think its a good idea, of course everyone with high rank is gonna scream no, because such a change would belittle their own achievments.

I am not sure what type of reward would be sufficient to encourage high ranked players taking low ranked ones. Maybe something like a rank cap, at say r9....(bit too late for that now i know). But once they reach that level, the only way to gain higher rank is to help those below you as the op suggested.

Also saw it mentioned that the lower ranked people would gain nothing from this because they are being carried by the better players...but jeez you think they are gonna learn better from watching people do it right...or pugging some no-hopers with NFI? Exactly.


Disagree about the kill count tho. Its there for a reason...people get such hyper inflated ego's about their own abilities in this game, well i think its kinda nice that they can be knocked down or out once in a while. Indeed the really good players (and i have had occasion to be with them) played so tactically well on the 3 way kill counts that even though we were being ganked by both opposing teams we still managed to win!

Ah well good times, just my 2 euro's on the matter.
Your posts are a joke. Quit saying "high ranked this, high ranked people that". Quit your god damn crying about high ranked people. EVERY single high ranked was UNRANKED once, and I didn't see them crying about needing high ranked people to take them into groups. Like I myself said, when I was unranked I didn't cry, I made groups and got ranked. If you want rank so bad then play a FoTM until r3 and go from there. Why can't you do this? ANet made it so much more helpful by adding Observer mode. So use it, get some skill bars and make groups.

The underlined part shows me that you seem to think low ranks need to be carried to get rank. No, go earn it like all us have had to. If ANet wanted a system like that, don't you think it would have been implemented on Day 1.
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Old Jul 16, 2007, 07:19 PM // 19:19   #29
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Agreed. I was rank 0 at some point like everyone else, but I didn't bitch to the rest of the world that "I can't get a good group", I or "Rank doesn't REALLY matter". I worked for it, and soon enough I got my r3 and things got better from there. There are enough low rank pugs around to scrape a couple fame every night. you just need to learn some patience and deal with the fact that there will ALWAYS be someone better than you.
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Old Jul 16, 2007, 10:29 PM // 22:29   #30
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Originally Posted by God Apprentice
Your posts are a joke. Quit saying "high ranked this, high ranked people that". Quit your god damn crying about high ranked people. EVERY single high ranked was UNRANKED once, and I didn't see them crying about needing high ranked people to take them into groups. Like I myself said, when I was unranked I didn't cry, I made groups and got ranked. If you want rank so bad then play a FoTM until r3 and go from there. Why can't you do this? ANet made it so much more helpful by adding Observer mode. So use it, get some skill bars and make groups.

The underlined part shows me that you seem to think low ranks need to be carried to get rank. No, go earn it like all us have had to. If ANet wanted a system like that, don't you think it would have been implemented on Day 1.
QFT. Oh, and btw hunting, if you have an IQ above freezing point, you can learn a LOT by watching the good players run a build properly... not everything, but enough to get you started and then some.
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Old Jul 16, 2007, 11:53 PM // 23:53   #31
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X.X I remember slow fame when I was lower ranked. As you climb the ranks, you get better, you learn more micromanagement skills, and you do better. Get ranked faster. How long it takes you to do this matters only on how good you are, and how faster the friends you play with learn with you.

HA is ALL 100% about the micromanagement of the battle, and timing executions between your players, and coordination. (Mesmers make it Soooo much easier at times). I dont want to take someone in my groups, who will fail at coordinating things with me.
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Old Jul 17, 2007, 12:10 AM // 00:10   #32
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Getting ranked isn't the end-all solution to getting groups. Trust me, if you're rank 9, you're probably still going to have a huge amount of frustration and hell trying to PuG. How about you do what all the serious people do, and get FRIENDS to play with consistently? Few high-ranked people PuG, they just play with friends and friends of friends. If you have friends to make groups with, then it doesn't matter what rank you are.
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Old Jul 17, 2007, 05:54 AM // 05:54   #33
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Quote:
Originally Posted by TheOneMephisto
Getting ranked isn't the end-all solution to getting groups. Trust me, if you're rank 9, you're probably still going to have a huge amount of frustration and hell trying to PuG. How about you do what all the serious people do, and get FRIENDS to play with consistently? Few high-ranked people PuG, they just play with friends and friends of friends. If you have friends to make groups with, then it doesn't matter what rank you are.
QFT. I play exclusively with friends/guildmates because we are comfortable with how each other plays and the tactics we use. I'm willing to wait until they're online before I succumb to doing any type of hero/garbageway. Pugging with unfamiliar people regardless of rank takes forever to get set up, nets only a few fame and the group usually disbands shortly after a couple of unsuccessful runs. With familiar people, we know our roles, are ready to go and even on a slow night, 30-40 fame is easily made.
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Old Jul 17, 2007, 06:55 AM // 06:55   #34
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Originally Posted by hyro yamaguchi
Now you'll probably be thinking that this is yet another thread with whining and stupid tips of fixing HA. And certainly I hold no pretentions of my thread being so much different from all of those other threads. Nonetheless it seems clear that 'precious' HA needs fixing, if only because in 2 months it'll be that Anet needs to think up of a new way to give favor, as there will be too few HA players to compete for it. In fact this fixing would have to be more permanent, as the same problems rearise every expansion.

I have given this some thought, and if you ask me it is a vicious circle:
less new players join, so less unranked groups get formed, so less unranked people play etc. the same goes for ranked people.


Now we could start making all these stupid suggestions, but it'd be more wise to simply look at other mmorpg's and see how they have fixed this problem.

I hate to admit this...but I have played conquer online briefly. However I don't want to discuss the quality, or lack of it, from this game. No, I would like to discuss the pleveling system.

In this game, if high leveled players takes low leveled players into their group they get points, which they need to get exclusive items or get to certain high level areas. This works just fine to help out new players getting started.
Ofcourse in Guildwars leveling is not the problem. It is getting to a certain acceptable rank to join groups.



Change one

Naturally following from this, if Anet would introduce a certain system, where you get points for letting low ranked players into your team, and perhaps get more faction.

These points would count towards a title, or even give the players equipment/an emote/gold/access to certain areas, however attractive you would like to make it.
This would probably draw the better players to HA again, if the reward is high enough.


An example of such a system I thought up of is:

A player gets points for his rank minus his team members ranks, times the consecutive wins.

For example:

A team consisting of
2 r1
1 r3
2 r4
1 r5
1 r6
1 r7

The r6 guy would get:
0 points from the r7 guy
6-5=1 point for the r5 guy
6-4=2 points from each r4 party member so thats 4 points
3 from the r3
and 2*4=8 from the r1s
= a total of 16 points per consecutive win.

If he gets 3 consecs he gets:
16+32+48=96 points

Ofcourse, if you calculate this for extreme cases, such as an r15 guy winning 40 times with only r0's in his team you get extremely high numbers, but than again such a thing would probably not happen in the real game.


Change two

"..such a thing would probably not happen in the real game."

But they have already happened spirit/para holding builds,monk bonding.
Yeah they became obsolete when killcount was introduced, but will you please raise your hands if you think that killcount was a good idea...

Well actually it wasn't that bad...it's just that for some reason they implanted it in 1v1v1 maps => the two worst team gank the team they consider the biggest treath.
And offcourse killcount also makes people run super offensive, cookie cutter builds.

What we want is more variety, right?

And for variety in builds you need variety in maps, if you focus on a single aspect, like damage doing, or altar holding, you get builds that abuse this feature.
So put back altar holding, keep killcount, in 1v1 maps, keep relic running, hell you could even invent a new game type.
In fact to stop hall skipping, you could make altar holding, killcount, altar holding etc. Or something completely different...

And to start of well, a double fame weekend.
Now this has all been said before, but I need to say this to get it off my chest, so here goes:

It's all well and good giving stupid amounts of fame for taking unranked players in my group, but the idea of a few extra fame can be exploited. A great number of /tigers have second accounts which they can take turns to use, although under your system my second wouldn't be quite as useful.

Correct me if I'm wrong, but you sound like another unranked player who is upset because you can't get into R9++ groups. R9++ groups are there for a reason: R9++ players want to play with their own skill level. I, as a R10 player, don't see why I should have to carry new players. I had to start at the same place and work my way up too. The question is, why can't you?

Your second idea makes absolutely no sense. What are you actually asking for? From what I can gather, you're asking for a map where Paragon Spike and Signet of Mystic Wrath spike reign supreme. Ultra-defensive teams with powerful spikes so that they can contribute to the killcount.

There.

Last edited by CassiusDrehyg; Jul 17, 2007 at 07:05 AM // 07:05..
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Old Jul 17, 2007, 02:11 PM // 14:11   #35
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Wow, well i am sorry if you took my comments as whining or crying. I will immediatly cease and desist cause clearly im just sounding like a fool to the majority. All i wanted was to express the view, that to few people have time for new players inside this particular pvp environment.

And Gimme Money Plzkthx I so dearly would love to apply a personal slur to you, as you have done to me - implied or otherwise.

I however was brought up with better manners so instead - I pity your mother having to carry such a burden, as you, in the family name.

Insult my IQ ? I suppose thats your only measure of intelligence too?

edit. Good point HolyMasamune. I hadnt really considered the lengths people would go to.

Last edited by huntingtonm; Jul 17, 2007 at 04:30 PM // 16:30..
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Old Jul 17, 2007, 02:51 PM // 14:51   #36
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That system promotes fame farming people. So instead of actually helping newer players, those people will be either playing with their friends for the win or charging for fame to get both gold and title bonus. Whoever actually agrees to this is obviously not very experienced in PvP.

P.S. It'd be just the same as making it so higher ranked guilds get more rating if they take on guests from lower ranked guilds to promote getting newer players to PvP. Pretty dumb...all the lower ranked will be secondary accounts and nothing will be achieved really.

Last edited by Div; Jul 17, 2007 at 02:57 PM // 14:57..
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